In this translated interview from 1979, then-Sega Executive Vice President Hayao Nakayama discusses the company’s operations, bootleggers, and the recently-acquired Gremlin Industries. He provides some insightful details into Sega’s corporate composition, priorities, and sales, as well as the relationship between its Japanese and U.S. branches.
Classic Interviews
Classic Interview: Shigeo Kamata and Hideki Sato
Early on in the Mega Drive’s life, Sega was ramping up game development and accessory support to make it a real contender against Nintendo’s NES. In this February 1990 interview, Sega’s Deputy General Manager of Consumer Business Dept., Shigeo Kamata, and the Director of R&D, Hideki Sato, talk about that strategy, including console sales, the Mega Modem, the start of the Sega Technical Institute, and more.
Classic Interview: Sega Europe (Dreamcast Launch)
This collection of interviews about the Dreamcast launch in Europe gives some perspective on Sega’s expectations for the console. It also presents an image of an exciting time in gaming, when Sega seemed to be firing on all cylinders and releasing some of its most innovative and creative titles.
Classic Interview: Sonic Team (Christmas NiGHTS)
For Sega fans, the holidays means booting up Christmas NiGHTS on Saturn. Chock full of festive joy and seasonal cheer, the game was an amazing freebie Sega gave Saturn owners. In this interview from 1997, Sonic Team explains how the game came about and why they wanted it to be released for free. Enjoy it, then go play some Christmas NiGHTS! Happy holidays!
Classic Interview: Sega of America (Sega Channel)
The Sega Channel was short lived, but there were plans to bring it to other countries. The May 1994 issue of the French game magazine, Mega Force interviewed SOA’s VP of Programming and Sega Channel Program Director Michael Shorrock and Production Manager Ray MacFadden. They discussed the new Sega Channel and their expectations for its potential.
