Before he made everyone feel the need to “catch ’em all,” Ken Sugimori released a great 16-bit platformer featuring a super hero named Pulseman for the Mega Drive. He spoke about its Virtual Console release with Sega of Japan’s Sega Voice in 2007, and Sega-16 is happy to present the translated interview for your enjoyment.
Interviews
Interview: John Pedigo (SOA Associate Producer)
For many, the years spent working at Sega during the 16-bit era went by far too quickly. Be it from the ever-changing market or from just having so much fun, those years packed a ton of activity. For former associate producer John Pedigo, they were especially productive, seeing the release of several major titles and a few canceled ones as well.
Interview: Mac Senour (SOA Producer)
Many of our favorite games actually owe their releases to a small group of people or even a single producer. Some now-classic Genesis games got their chances to shine thanks to producers with a keen vision of quality. Among them was Mac Senour, who had major influence in the release of classics like Gunstar Heroes and Ranger-X.
Interview: Chris Sorrell (Creator of James Pond Series)
Aquatic hero James Pond is trying to make a comeback via Kickstarter, and we just had to get more info on the character’s history and impending return. To that end, Sega-16 recently chatted with Pond creator Chris Sorrell about the development of the series and what the future has in store for the Underwater Agent.
Interview: Brian Colin (Creator of General Chaos)
General Chaos is a true Genesis classic, offering great multi-player action for up to four players. One of the minds behind it was Brian Colin, an industry veteran behind arcade classics like Rampage, Xenophobe, and Discs of Tron. Sega-16 was lucky enough to talk with him about his work on Chaos, as well as other Game Refuge projects for the Genesis.
