Developer Retro Sumus has launched an IndieGoGo campaign for its latest project, Sovietborgs, and the game looks to be something special. We’ve had a hands-on with the latest build and came away impressed. Check out our preview for impressions, and head over to the campaign page to pledge support if this is the kind of game for you.
Features
History of: Sega Pinball Part I
Before arcade video games and home consoles, Sega ventured into another coin-operated amusement market in its native Japan. Pinball was a small but consistent part of the company’s arcade wares for most of the 1970s, with original and licensed titles bringing that unique Sega style. Join us as we examine the history of Sega’s pinball business in Japan!
Behind the Design: Michael Jackson’s Moonwalker (Arcade)
Sega joined with Michael Jackson to release what seemed to be a fever dream made playable in Moonwalker. Two versions were developed, and we take a deep dive into the making of the arcade version, with newly-translated information that gives us a more complete perspective on how this one-of-a-kind video game ever became a reality.
Preview: Sega: The Era of Sensory Games 1985-1990
Arriving May 2, a new book by Fumio Kurokawa explores the creation and legacy of Sega’s innovative motion-based arcade games through interviews with key developers and rare archival materials. The book covers classics like Hang-On, OutRun, and the R360, detailing their development, technological breakthroughs, and decline and offers a focused look at how Sega pushed the boundaries of interactive entertainment.
Behind the Design: Scud Race (Sega Super GT)
Scud Race is often hailed as one of the high points of Sega’s arcade racing games of the 1990s, and it did a stellar job of showing off the Model 2 board’s power. Gamers hoped for a home port, but one surprisingly never came. Join us as we take a deep dive into its creation, release, and why that anticipated Dreamcast port never happened.