Normally, a compilation of games is a good thing. The two stellar volumes of the Capcom Classics Collection and the awesome Taito Legends are perfect examples of how to make a set of great games. There’s a reason for that, though – the games are a blast to play. Action 52, on the other hand, is a textbook example of how to make the opposite of the sets I just mentioned. The games are laughable, and not a single one is memorable. Even the “best” of the set, Cheetahmen, has been neutered.
Recent Posts
Reader Roundtable Vol. 39
We close out the month of February with one last look at all the great games that we played over the past few weeks. As always, Sega-16 staff and readers chime in to share what they’ve been enjoying this month, and you can read about it in the thirty-ninth edition of our popular Reader Roundtable series. Enjoy!
Earth Defense/Earth Defend
The Genesis is chock full of quality shooters. Unfortunately, Earth Defense/Earth Defend is not one of them. You can’t expect much from a game that can’t even get its own name right, and the actual gameplay is just as sloppy.
Interview: Mary Margaret Park (Author)
In the last installment of MEGA Bites, we mentioned that the green light was given for a novelization of the Data East laser disc game (and Sega-16 favorite) Road Avenger. As major fans of the game, we weren’t content with mere news blurbs, and we managed to pry author Mary Margaret Park away from her writing long enough to get the lowdown on this interesting take on the property. Read our full interview for all the details, and no, the book won’t come with a copy of the theme song.
Wacky Worlds Creativity Studio
The Sega Club line of games was aimed at the younger Genesis demographic, and one of the odder releases was Wacky Worlds Creative Studio. Just how “creative” Sega expected anyone to get with this amalgam of painting, and music composition is anyone’s guess, but it at least included the Mega Mouse.
Recent Comments