Wonder Boy in Monster Land took a side-scrolling platformer and turned into an incredible action/RPG that launched a franchise. The Master System port was excellent, and while it suffered from many of the same flaws of the arcade original, it remains a great addition to anyone’s 8-bit Sega library.
Collecting video games can be fun and exciting, and it can be difficult to have to let a collection go. One challenge many new to the hobby face is high prices. Even the less-expensive Japanese versions aren’t immune, as one collector found in the latest installment of our Stories from the Book of Genesis series.
The Incredible Crash Dummies somehow got a toy line and a cartoon show, so of course there had to be a video game tie-in. It’s short and saddled with poor control, not offering much for its license. Though not the worst platforming experience out there, your time would be better spent with any of the better Genesis offerings in the category.
This 1978 interview with Sega chairman and president David Rosen and arcade distributor Esco Trading Co. president Hayao Nakayama offers a glimpse into their early business history and their views of the arcade industry at the dawn of its Golden Age.
Coming from shmup masters Compile, Robo Aleste had big shoes to fill after the masterpiece that was M.U.S.H.A. As practically the only vertical shooter on the Sega CD, it also filled a much-neglected niche. How did it fare in both areas? Read our full review for all the details.