Sonic had several outings on the Master System, some good and some bad. Sonic Chaos falls somewhere in the middle. Feeling more like basic training than a challenge, the game never really seems to get going. The result will leave many wanting more.
Road Rash creator Randy Breen sat with us to talk about the landmark franchise on Sega’s consoles, his time at Electronic Arts, and where he thinks the game industry stands today. It’s a great, in-depth chat with the mind behind one of the most beloved series on the Genesis.
Castle of Illusion and QuackShot are revered by Genesis owners as two of the best platformers of the 16-bit era. European gamers were lucky to get a collection of both these great games, and it might be an option for those looking to skip high prices.
In this translated interview from the January 1996 issue of the Spanish video game magazine, Ultima Generación, Sega AM3 Producer Tetsuya Mizuguchi talks about porting Sega Rally to the Saturn and shares a bit about AM3’s upcoming arcade game, Manx TT.
Battlemaster mixed action and strategy with less than stellar results, but there’s still some merit in playing. The world is interesting, and there are some fun mechanics among the clumsy HUD interface and execution. It may not be on the same level as Warsong, but it’s still worth a play.