The four core Phantasy Star games comprise one of the most legendary RPG franchises in gaming history, breaking conventions and seemingly defying hardware limitations. It all started on Sega’s 8-bit Master System, and we take a deep look at how the first game came together.
Tag: Behind the Design
Behind the Design: Castle of Illusion Starring Mickey Mouse
Early in the 16-bit era, Sega and Disney teamed up to produce one of the best platformers on the Genesis. They created a game that represented an early example of the power of Sega’s new hardware and that is still beloved to this day. Sega-16 delves into the making of Castle of Illusion to see how this classic came to life and how it helped define a new generation of platformers.
Behind the Design: The Revenge of Shinobi
Virtually every Genesis owner owns or has at least played The Revenge of Shinobi. Hailed as a 16-bit classic, it was one of the early titles that showed off what the console was capable of, and it cemented the Shinobi series as a major Sega franchise. Sega-16 takes a comprehensive look at how it was made, with insight from several members of the development team.
Behind the Design: Chakan the Forever Man
Chakan is famous for its difficulty, but most gamers are unaware of how the game was created. Developed by a team that spanned several licensed super hero and cartoon hits, the story of Chakan’s development is one of creativity, exploration, and conflict.
Behind the Design: Surgical Strike 32XCD
Some games are never released in all regions, and others are released in such small quantities that most people aren’t even aware that they exist. Such is the case of Surgical Strike for the 32XCD, which saw a limited release in Brazil. We have the full story here, so read on!
