This interview appeared in the January 1994 issue of the Spanish magazine TodoSega. The conversation with Electronic Arts Vice President and Managing Director Paul Jackson centered on upcoming sports titles and the next generation of consoles.
Tag: Classic Interviews
This Sonic Team interview appeared in the August 1993 issue of the Spanish game magazine Hobby Consolas. Yuji Naka and Naoto Oshima share their experiences developing the original Saturn title NiGHTS: Into Dreams and their hopes for how it will do upon release.
This short Interview with Sonic designer Naoto Ōhshima appeared in issue #23 of the Spanish game magazine Hobby Consolas. While it doesn’t share any new information, it does give a bit more perspective into Ōhshima’s thoughts on Sonic’s evolution and his role in his rise to stardom.
This interview with Sega Producer Katsuhisa (Katsu) Sato was published in the August 1996 issue of the Spanish game magazine Hobby Consolas. In it, Sato discusses Sonic’s move to 3D and Traveler’s Tales’ role in bringing the rendered images and pseudo-3D gameplay to Sega’s 16-bit hardware.
This short interview with Core Design’s Director of Operations Adrian Smith appeared in issue #3 of the Spanish DC Magazine. Smith has been a direct witness to the development of games like Rick Dangerous and Chuck Rock for 16-bit machines, as well as Fighting Force 2 for the Dreamcast and PlayStation.