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Post Tagged with: “Classic Interviews”

Classic Interview: Tetsuya Mitsuguchi (Sega AM3 Producer)

Classic Interview: Tetsuya Mitsuguchi (Sega AM3 Producer)

In this translated interview from the January 1996 issue of the Spanish video game magazine, Ultima Generación, Sega AM3 Producer Tetsuya Mizuguchi talks about porting Sega Rally to the Saturn and shares a bit about AM3’s upcoming arcade game, Manx TT.

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Classic Interview: Hayao Nakayama & David Rosen

Classic Interview: Hayao Nakayama & David Rosen

This 1978 interview with Sega chairman and president David Rosen and arcade distributor Esco Trading Co. president Hayao Nakayama offers a glimpse into their early business history and their views of the arcade industry at the dawn of its Golden Age.

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Classic Interview: José Ángel Sánchez (Sega Spain)

Classic Interview: José Ángel Sánchez (Sega Spain)

These two interviews with Sega Spain’s CEO and General Director, José Ángel Sánchez, discuss Sega’s position in the Spanish 16-bit market, the Mega CD and 32X, the Saturn. and the Dreamcast’s launch and Sega’s online plans in Europe. They offer some great insight about the company’s business in Spain and its expectations for upcoming consoles.

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Classic Interview: David Perry (Creator of Cool Spot)

Classic Interview: David Perry (Creator of Cool Spot)

Before Aladdin and Earthworm Jim became global Genesis blockbusters, David Perry was already making 16-bit waves with Cool Spot. He discussed the game and his design philosophy in this 1993 interview with the Spanish game magazine Mega Force.

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Classic Interview: Tom Kalinske (CEO of Sega of America)

Classic Interview: Tom Kalinske (CEO of Sega of America)

Sega of America President Tom Kalinske did this interesting interview with the Spanish magazine TodoSega at the June ’93 CES. In it, he talks about all aspects of Sega’s business, including the Sonic 3, the Sega CD, Sega’s VR helmet, and the Saturn.

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