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Post Tagged with: “Classic Interviews”

Classic Interview: Tomikazu Kirita (Konami R&D Director)

Classic Interview: Tomikazu Kirita (Konami R&D Director)

This short interview with Konami’s General Director of Research & Development, Tomikazu Kirita appeared in issue six of the Spanish game magazine TodoSega. Kirita gives a few bits of good info regarding Konami’s thoughts on the game market in Spain and whether it considered making games for the popular Master System in Europe.

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Classic Interview: Sega Amusements Spain

Classic Interview: Sega Amusements Spain

This interview by J. Luis Sanz originally appeared in the July/August 1995 issue of the Spanish video game magazine Ultima Generación (the Spanish version of Next Generation magazine). In it, three of Sega Amusements Spain discuss the manufacturer’s origins in the country and plans for expansion.

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Classic Interview: Paco Pastor (Sega Spain President)

Classic Interview: Paco Pastor (Sega Spain President)

This interview with Sega Spain President Paco Pastor originally appeared in the November 1992 issue of Mega Force. In it, Pastor shares some candid opinions on Sega’s products at a time when the company’s European fortunes were on the rise. It’s an interesting glimpse into how Sega ran its business in Spain, a sector that doesn’t usually get much press.

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Classic Interview: Makoto Uchida (Die Hard Arcade)

Classic Interview: Makoto Uchida (Die Hard Arcade)

These two interviews with AM1 Designer and Director Makoto Uchida were originally published in the October/November 1997 issue of Sega Saturn Magazine and on Sega’s website circa 1997. They contain some interesting information regarding what would become Sega’s most successful American-developed arcade game and a Saturn classic.

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Classic Interview: Rikiya Nakagawa (AM1 Head)

Classic Interview: Rikiya Nakagawa (AM1 Head)

This interview excerpt was originally published in the August/September 2000 issue of the Japanese Dreamcast magazine. While the actual interview is much longer, this translated section includes information specific to Rikiya Nakagawa’s early days at Sega and his work on arcade titles.

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