Early in the 16-bit era, Sega and Disney teamed up to produce one of the best platformers on the Genesis. They created a game that represented an early example of the power of Sega’s new hardware and that is still beloved to this day. Sega-16 delves into the making of Castle of Illusion to see how this classic came to life and how it helped define a new generation of platformers.
Tag: Illusion article series
Mickey Mouse debuted on the Game Gear in spectacular fashion, as Sega’s Castle of Illusion gave the machine a stellar platformer at launch. It also marked the start of a great handheld franchise that sparked two sequels. The original is still a great game to play and one that should be in every Game Gear owner’s library.
Mickey’s first outing on the Master System was different than the Genesis game but just as good. Great visuals and solid gameplay make for a wonderful Disney adventure that anyone with a Master System should have in their library. Fans of the Genesis version should check it out to see a whole different adventure than the one they’re used to.
Mickey is usually well-known for his quality outings on Sega Consoles. The Illusion games are a fan favorite, but the third installment on the Game Gear began to show the series’ age. Lackluster compared to previous titles, it fails to bring anything new to the formula, and the result is definitely a step down.
The mouse is back! Sega and Disney have once again teamed up, and the result is a re-imagining of a true Genesis classic. Modern technology and tried and true platforming come together to create what we hope will be a watermark for bringing classic games onto modern consoles. New tech and classic platforming combined with a dash of Disney magic? Yes please!