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Post Tagged with: “Maze”

Aworg: Hero in the Sky

Aworg: Hero in the Sky

A neat little game released for the Genesis modem in Japan, Aworg manages to be fun despite its flaws. The sparse presentation is thankfully overcome by great level design and challenging gameplay, something maze/puzzle fans will appreciate. It might not be the most complex game around, but it’s one that’s worth spending some time with.

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Frogger

Frogger

Frogger has been making the rounds for almost two decades, and the little amphibian star has appeared on every console known to man. Majesco inexplicably decided on the classic title as the final official domestic release for the American Genesis, and we have a full review of that port, which no doubt taxes the Genesis hardware more than any game before it! Reeebit… I mean, read it for all the details.

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Pac-Attack

Pac-Attack

I can imagine the executives at Namco back in ’93, as they brainstormed about how else to use their yellow mascot Pac-Man. As they ran through the gamut of genres, one young suit shot his arm into the air. ” I’ve got it!” He exclaimed, “what about a puzzle game?” All the other executives nodded in agreement, their faces slowly growing wide with a grin of satisfaction. It was time to collect another cash crop, and as he had always done before, Pac-Man was about to ensure a bountiful harvest. Thus, Pac-Attack was born, and the Genesis received another quality puzzler.

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Snake, Rattle ‘n Roll

Snake, Rattle ‘n Roll

Take a snake and make him find his tail! That’s the basic premise behind Snake Rattle ‘n Roll, a NES game that got a major facelift for the Mega Drive. It never came stateside, but finding a copy should be easy enough, and the simple, arcade action is worth looking into.

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Marble Madness

Marble Madness

Normally, you’d think that rolling a shiny metal ball around a stage without letting it fall would make for a great game. The original Marble Madness was wonderful, with its excellent trackball controller and more recently, Marble Blast Ultra on Xbox Live Arcade showed that such a game could work with a controller. But that was long after analog sticks became the norm, and poor Genesis gamers had to suffer with playing on a totally unsatisfactory D-pad. The Genesis port of Marble Madness suffered because of it, among other things, and the resulting effort was poor enough for even creator Mark Cerny to disown it!

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