Climax built on its success with Shining in the Darkness to create one of the most legendary 16-bit titles of all time. To this day, Shining Force is considered a true Genesis classic, and it spawned a series of its own that still has fans. Join us as we examine how this beloved game was conceived, developed, and released.
Tag: Shining article series
Behind the Design: Shining in the Darkness
Climax burst onto the 16-bit scene with a wonderful 8Mb RPG that looked like nothing coming out of Japan at the time. Filled with memorable characters, fantastic visual effects, and a challenging quest, Shining in the Darkness was one hell of a debut title. It put Climax on the map and laid the foundation for a series that would run for the next three decades.
Shining the Holy Ark
The Shining series debuted on the Saturn with a return to its dungeon crawling roots. Despite bearing some of the genre’s flaws, Shining the Holy Ark was a strong entry with great gameplay and presentation that set the stage for Shining Force’s revival.
Shining Force: The Legacy of Great Intention
It remains one of the true classics of the 16-bit era, and Genesis fans owe it to themselves to play it through at least once. We are, of course, talking about Shining Force: The Legacy of Great Intention, and it is one heck of an adventure. Our full report inside!
Shining Force: Sword of Hajya
The Shining games are some of Sega’s most beloved franchises, and there have been many great releases. The Game Gear was a big part of this, with an excellent entry in the classic Shining Force series. Everything that made fans fall in love with these engrossing strategy/RPGs on the Genesis has made the transition intact. This is definitely one to play.
