The Sega Channel was an exciting time in Sega’s history. The company was at its business peak in the U.S., and it wasn’t afraid to try new things. One of the major players in its creation was Doug Glen, a Sega of America executive who arrived at the branch just before it exploded in sales and popularity. During his tenure, Glen worked to bring the Sega Channel to life, take on Nintendo, and expand Sega’s software offerings to a wider audience.
Tag: SOA Management article series
Interview: Mike Fischer (VP/SOA Product Manager)
Mike Fischer began his Sega tenure at a young age and spent his first few years in Japan before transferring over to Sega of America. He went on to executive positions at Namco, Square/Enix, and Xbox. One thing that made Fischer’s experiences so unique was that they were at key points in each company’s history. He spent the better part of two hours telling us about his time at Sega and Namco and some of the historic events he witnessed.
Interview: John Gillin (Capcom & Sega Director of Marketing)
As Director of Marketing at both Capcom and Sega of America, John Gillin had a front row seat for the height of the 16-bit era. He helped launch Street Fighter II on SNES and oversaw several Sega lines, including Sega Sports, and he was present during the turbulent transition to the Saturn.
Interview: Alan Cohn (SOA National Sales Director)
Sega of America struggled long and hard to make the Genesis a success, and it took a national team to topple Nintendo’s monopoly. As Sega’s National Director of Sales, Alan Cohn was an important part of this plan, and he was responsible for ensuring retailers like Kay-Bee Toys and Toys R Us were well-stocked with Sega goodness. We recently chatted with him, and he shared his experiences of working at Sega during its most successful period.
Sega Stars: Joe Miller
In July of 2014, the SEGA community and video games in general lost one of their most innovative minds. Joe Miller’s passing marks the end of a brilliant career, but it also presents an opportunity to explore the rich legacy he leaves behind. His work at companies like Epyx, Atari, and SEGA altered gaming in many ways we still see and experience today.
