Sonic The Hedgehog has inspired many things, including lots of questionable merchandise. One thing that has been particularly interesting to watch develop has been the efforts of ROM hackers who have taken the games in the series and made an innumerable amount of changes to them. From merely swapping characters to creating entirely new games with the engines, these would-be developers are out to give Sonic Team a run for its money. We’ve rounded up some of the more impressive efforts in the newest installment of our Hacks & Homebrews series. Read up and enjoy the games!
Tag: Sonic The Hedgehog article series
Interview: Lee Actor (Sterling Software Programmer)
The Genesis was never meant to run 3D games, and no one ever expected it to, upon its release. Apparently, no one told that to Lee Actor and his company Sterling Silver Software (later renamed Polygames). During the 16-bit era, Lee brought over half a dozen fully poligonal 3D games to the Genesis, including Hard Drivin’ and Steel Talons. Along the way, he found time to launch the PGA Tour Golf franchise and program Sonic Spinball.
Double Take: Sonic 3 & Knuckles
Sonic is undoubtedly the one character who is synonymous with the Genesis. He was born there, and his four games were responsible for making Sega the powerhouse it was during thr 16-bit era. His final true Genesis outing (no, Sonic 3D Blast doesn’t count!) was Sonic & Knuckles, which boasted some cool lock-on powers that added more gameplay to each of the previous games. Of all of them, perhaps its interaction with Sonic 3 is most memorable, or at least it is to staff writer Vince Thornburg. In the latest installment of Double Take, Vince reminds us just how awesome it was to link up the two cartridges and behold all the hedgehog goodness contained therein. Check it out!
Sonic Jam
Sonic is making waves again, and 2008 might just be the year when Sega finally gets the old formula right. It’s been almost ten years since the famous hedgehog made the jump to the third dimension permanently, and it’s been a shaky road to this day. It wasn’t his first foray into 3D though, as two years before Sonic Adventure was released gamers were treated to a taste of what was to come with the Sonic World mode of Sonic Jam for the Sega Saturn. A compilation of all his 16-bit outings (sans Sonic 3D Blast), the game also boasted a fully 3D world that could be explored. It was mostly just a cool way to travel between different game options, but it set the precedent for Sonic’s evolution.
Interview: Peter Morawiec (STI Programmer)
In our tireless efforts to document every aspect of the Genesis experience, Sega-16 has spoken to literally dozens of personalities from the era, including half a dozen former members of the Sega Technical Institute. Recently, we spoke with Peter Morawiec, designer of Comix Zone and Sonic Spinball. Mr. Morawiec had a lot of great stories to share about his work at the STI and his time at Sega, and he’s graciously provided us with never-before-seen concept art and demo videos of the aforementioned games, as well as a Sonic game that to have been based on the Sonic SATM cartoon. This video hasn’t been seen in years, and probably by no one outside of the STI itself! What are you waiting for?
