Sometimes, games get canceled for a reason, and Burning Fists is a prime example. Even finished, it would have been a less than mediocre fighter, but in its semi-beta state, its almost too poor to warrant playing. Unless you just have to have every Sega CD game and don’t mind playing what is essentially a late beta, stay away!
Post Tagged with: “Beat-’Em-Up”
Completed but pulled from western release schedules at the eleventh hour, Nightmare Circus managed to make it to store shelves in South America thanks to Tec Toy. Given just how bad the game is, it’s no wonder that it was canned. Shoddy controls, poor hit detection, and an overall lack of action make this one game that would have been better off stillborn.
Beat-’em-ups are quite common on the Genesis, and there are those that are truly memorable, such as Streets of Rage 2 and Final Fight CD on the Sega CD. However, for every light there is a darkness; for every ying a yang; for every Streets of Rage, there is a Growl. While Taito’s brawler might not seem so bad in isolation, compared to other releases in the genre – specifically those released before it – the game is substandard. Another victim in Taito’s line of neutered ports, Growl is a title only worthy of playing out of momentary curiosity.
Long after the 16-bit era has ended, gamers in the west are finally beginning to enjoy these titles through emulation and the efforts of companies such as Super Fighter Team. One title remains a true fan favorite and has yet to see a release outside of its native country. A beat-’em-up that conjures forth images of Capcom’s Knights of the Round, Never Ending Soft’s Shui Hu Feng Yun Zhuan (known to many outside Taiwan as Beneath the Clouds) is a two-player experience that most definitely should have been localized.