Sega CD Reviews

Star Wars: Rebel Assault

Genre: FMV Developer: LucasArts Publisher: JVC Musical Industries Players: 1 Released: 1994

Star Wars: Rebel Assault for the Sega CD flew onto the system with 3D graphics, digitized scenes from Episode 4, new scenes made for this game, and a complete Star Wars soundtrack by John Williams featuring the standout Star Wars tunes. Players get to control various Star Wars vehicles like the classic X-Wing as you go up against Darth Vader and the evil imperial army. Sounds awesome right? All of this would be awesome if the game was actually fun to play, but unfortunately it has some pretty heavy flaws.

You play as Rookie One, a young rebel pilot who wants to take down Vader and his crew. The events take place around the time of Episode 4: A New Hope, so the Death Star is being built, the Princess is in trouble, and some guy named Luke is going to take all the glory. You’ll fly from the sandy planet of Tatooine and even go to the ice planet Hoth! The story brings back a lot of memorable scenes from the movie, especially since some of them are presented in the game like C3PO and R2-D2 bickering with one another; however, one thing that wasn’t in any of the movies, was the presence of horrible controls.

There are different ways to play the game, depending on the level, and the control schemes have different degrees of frustration. first-person shooting from the cockpit of your X-Wing isn’t too bad, but the ship’s cursor that you move around to blast enemies is way too slow. Also, when you have to dodge asteroids, the ships are way too slow to move and it often takes far too long. The third person flying levels are the worst, and unfortunately the first level is one of these. The controls are incredibly shaky, and even though you can change the steering in options, any way you slice it these controls are frustrating. I was crashing into so many ugly 3D walls before I even saw a single bad guy. There are also some aerial and shooting sections, but the bulk of the game is spent in the first two.

Back in 1993, this game probably didn’t look terrible, but nowadays it is hazardous to my eyes. The cut scenes look nice, and they did a good job of converting the movie scenes, but most of the graphics of the actual gameplay looks awful. Tatooine has never looked so hideous! It’s a brown mess and it makes it incredibly hard to see where you have to go because everything looks the same.

The sound is nice, though. Like I said, the music is the great Star Wars score and it actually comes across really well. The voices all sound crisp and clear for the most part, so I’ll have to say that the sound department for this game is actually pretty good, and it takes advantage of the Sega CD fairly well. In contrast, the sound effects for like your ship’s laser beam sounds incredibly dated and out of place. It sounds really primitive when compared to the soundtrack.

Thankfully you choose what difficulty you want to play in, and there are passwords for each difficulty, so you don’t have to play the whole game through in one sitting. There are fifteen levels total, some of them take some time, some are quite short training missions to start off with. Personally, I can’t see myself coming back to play this game, because it just plays slow and clunky, and the visuals are really muddy in some levels. Yeah, the music and cut scenes are nice, but if I wanted to hear and see Star Wars couldn’t I just watch the movie without having to put myself through the chore of playing this game?

Star Wars Rebel Assault ends up being a fairly half-baked game with some redeeming values that keep it from being a truly bad game. Star Wars fans might find more to enjoy in this title, with all the different characters and such, but other gamers might just find this is a messy and awkward game that just is not that much fun to play. Yoda once said, “Do or do not, there is no try.” That’s how I feel about this game. Either make a good game that excels in gameplay, audio, and visuals, or just drop it. The force is really not with this one.

SCORE: 4 out of 10



  1. i really enjoyed this one. but i admit that i had to use level skip codes to get past a couple of stages. I could have easily figured out where i went wrong, but i really just wanted to see this game all the way through in one sitting. If you love Star Wars games than you’ll atleast appreciate this one, and if the training level in the beginning bores you then just cheat.

  2. There’s a thread of fun in this game that almost makes it work, but the problems are severe and hard to overcome: counterintuitive stage design; frustrating controls; a laggy, unfriendly UI; suspect hit detection; and graphics that are so heavily bitcrushed that you literally can’t tell what’s going on.

    And that last issue is what really scuttles the game. Sure, on easier levels you get movement cues to avoid obstacles, and your targeting computer highlights enemies in green, so it’s all doable. But on Hard that’s taken away, making a couple of the stages basically unplayable. You literally can’t see the turrets that are shooting at you in the Death Star trench until it’s too late. And when you put that together with the questionable hit detection, what’s left but another crappy, memorization-dependent FMV game? 3/10.

  3. I was quite enjoying this game until I saw the 3DO version, which has much clearer FMV and makes this look very poor. The problem is that the scenes generally use too many shades of the same colour for the Mega CD to cope, and rather than do something about it the devs just left it looking horrible.

    Flying the ships is fun and the cut scenes are enjoyable. I like that you can pause or skip any cut scene, something more games should let you do.
    I ranked it a 6, but it would have scored higher if it wasn’t such a lazy port.

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