Kevin McGrath started his career in computer programming in 1982 at the ripe age of sixteen for the Minnesota Educational Computing Consortium (MECC) working on educational software for the Apple II. He has worked for or contracted with several of the game industries top companies, including Dynamix, Electronic Arts, SEGA of America and Microsoft. At EA he worked on several SEGA Genesis titles including Populous, The Immortal and Road Rash II.
Features
Stories from the Book of Genesis Vol. 01
Sometimes, trading with a friend can be a hassle, especially if his mother is his chief negotiator. Check out what happens when parents take an active part in trading games in the first installment of our Stories from the Book of Genesis series.
Interview: Mike Posehn (Creator of Strike Series)
As the creator of Electronic Arts’ Strike series, Mike Posehn started a franchise that went on to sell millions and gave players the chance to mix strategy with arcade action. It also let them blow lots of stuff up. Sega-16 chatted with M. Posehn about his time at EA and his work on the Strike games.
Side by Side: Dragon’s Fury/Devil’s Crush (Genesis vs. TG-16)
Pinball is always fun, especially when monsters and quasi-satanic visuals are involved! There were some major differences between the Turbo Grafx-16 release of Devil’s Crush and Dragon’s Fury on the Genesis though, and we gave ’em both some major playtime to see which was the better game. Check out the latest installment of Side by Side and see which you should get.
Side by Side: Dungeon Explorer (Sega CD vs. TG-16)
The multi-player dungeon crawler Dungeon Explorer debuted on the TurboGrafx-16 and eventually hacked and slashed its way to the Sega CD. Which version is better? Well, you’ll have to read our full comparison and see!