Recent Posts

Behind the Design, Features

Behind the Design: Adventures of Willy Beamish

We all love to pop in a game and enjoy what it offers, never really stopping to consider all the work that goes into making that little case of plastic and silicon turn into something worth playing. Often, the development process is much harder than one would think, and occasionally, it’s downright horrible. One game that experienced more than its fair share of problems was the Adventures of Willy Beamish on the Sega CD. From difficulties getting authorization from Sega to working around the Sega CD’s terribly slow drive, poor Willy almost never got off the ground.

Genesis Reviews

World Championship Soccer

The Genesis debuted in 1989 with a wide variety of games from all genres, sports included. Alongside the great Tommy Lasorda Baseball and the simple, yet fun Arnold Palmer Golf was a soccer game that well, sucked. To be honest, World Championship Soccer wasn’t even fun when it came out, and with the plethora of incredible soccer games to be had on the system, there’s no reason on Earth to play it today.

Genesis Reviews

Virtua Racing

When it was first released in 1994, Virtua Racing wowed gamers with its incredible use of polygons and its $100 price tag. The exorbitant cost (the highest for the time) was due to it being the one and only game to ever make use of the powerful Sega Virtual Processor, or SVP chip. Until the 32X got a port a year later, this was the only way to play the arcade hit at home, and it was darn close to having a real Model 1 arcade board. It may be outdated now, but Virtua Racing’s place in Genesis history is assured.