The Genesis launch had a pretty good line up of games that tried to cover as wide a range of genres as possible. Zoom! made a valiant attempt to fill the maze game niche, and while it demonstrated some serious potential, it was ultimately undone by repetitive gameplay and extreme simplicity.
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Reader Roundtable Vol. 14
It’s that time again! Once a month, Segaphiles gather to tell us what they’re playing, and each installment usually features an interesting blend of fan favorites, lesser-known gems, imports, and even some duds. January is no different, and eleven of our staff and readers are ready to share their games! Read the latest entry in our popular Reader Roundtable feature and see what your fellow Genesis fans are playing!
Sengoku Densyo
So many great Mega CD titles were left behind in Japan, a sign of the times when gamers waited and prayed for prospective games to be released in the U.S. Sometimes, we were deprived of an absolute gem that was unjustly kept from our eager hands (Monster World IV comes to mind). Other times, we’re saved from a dud that would have otherwise deprived us of our hard-earned cash. Sengoku Densyo is one such title.
Creative Genesis: 16-bit As Art
Besides having a ton of great games, the Genesis is also home to some incredible creativity on the part of its fans. Today we kick off a new feature series that delves into this oft-mentioned but little analyzed aspect of the console we all love. The first installment of Creative Genesis looks at some of the great artwork that has appeared over the years, both official and fan-based. There’s also a bit of cosplay tossed in for good measure (you know you want to see this!).
Columns III: Revenge of Columns
By the time Columns III was released in America in 1994, Sega had all but lost interest in the franchise, and farmed out its release to Vic Tokai. This was the second time the series had been snubbed by its creator, as Columns II never saw a console release in the U.S. Perhaps it was a fitting end though, as each game failed to live up to the quality established by the arcade original.
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