Kevin McGrath started his career in computer programming in 1982 at the ripe age of sixteen for the Minnesota Educational Computing Consortium (MECC) working on educational software for the Apple II. He has worked for or contracted with several of the game industries top companies, including Dynamix, Electronic Arts, SEGA of America and Microsoft. At EA he worked on several SEGA Genesis titles including Populous, The Immortal and Road Rash II.
Recent Posts
Stories from the Book of Genesis Vol. 01
Sometimes, trading with a friend can be a hassle, especially if his mother is his chief negotiator. Check out what happens when parents take an active part in trading games in the first installment of our Stories from the Book of Genesis series.
Street Racer
Street Racer appeared on several formats in 1995. The goal when creating this game appeared to be to produce a racer that didn’t just involve using the cars to race, and while this doesn’t make for an exactly unique experience, it certainly made for a refreshing alternative for all the racing game players out there.
Interview: Mike Posehn (Creator of Strike Series)
As the creator of Electronic Arts’ Strike series, Mike Posehn started a franchise that went on to sell millions and gave players the chance to mix strategy with arcade action. It also let them blow lots of stuff up. Sega-16 chatted with M. Posehn about his time at EA and his work on the Strike games.
Bonanza Bros.
Another gem from Sega’s closet of barely known games would be thief based Bonanza Bros., released on the Mega Drive. Containing qualities that could be a violent adult based game Sega molded it nicely into something that the younger generation could relate to and also providing a fun yet short challenge for the rest of us.
Recent Comments