Treasure continued its streak of quality titles on the Genesis with Dynamite Headdy, a quirky platformer that had players tossing their character’s head around at enemies. Sounds a bit like Decap Attack, doesn’t it? Trust us friend, you couldn’t be more wrong. Read the review and then find yourself a copy. You can thank us later.
Even cute girls in school uniforms can kick ass, as evidenced by Ma-Ba’s Bishoujo Senshi Sailor Moon, a side-scrolling beat-’em-up based on the hit cartoon. How does it fare next to other entries in the genre? Read the full review to find out!
Soul Star, from the company that brought us a Sega CD and Genesis version of Chuck Rock earlier on, decided to come back and go sci-fi this time, and to change from an action platform audience on towards a shooter stage. Were they successful? Not quite, but all-in-all the game is kinda neat. Even though parts of it are rather bland, there are other aspects which can make up for it all together. Soul Star was not a very successful game, but if patience strikes people, it can beckon to a rather cult audience who enjoys its style.
It’s pretty obvious to everyone that the Genesis wasn’t known for its RPGs. It’s not to say that it didn’t have them, it did, just not as many as the SNES, and of those, only a handful (around 10) were really worth playing. You had the obvious games like the Phantasy Star series, the Shining series, and games like Beyond Oasis and Crusader of Centy. These games represent most of the worthwhile RPG’s for the system. High among them stands Shining Force II.
Finally, could it really be a Castlevania game for the Genesis? After years of turning a deaf ear to anything Sega, Konami finally hears the cries from fans and delivers a title to the 16-bit wonder. What’s even more amazing is that it isn’t a port of any of the NES or SNES games; it’s an original chapter in the Castlevania mythos. But is it any good?