3 Ninjas Kick Back did a decent enough job of breaking the cycle of poor licensed video games. It’s not perfect, but it won’t waste your time. The Sega CD version added a few bells and whistles to the presentation, along with a few exclusive stages, possibly making this the best version to play. If you’re looking for a solid platformer, this one is worth a look.
Action Fighter tried to be the Master System’s answer to Bally/Midway’s Spy Hunter, but it lacked the same charm and excitement. The result is an average game that doesn’t quite live up to its name. “Average Fighter” would perhaps have been a more accurate moniker.
The first Zillion game was a wonderful and exciting action title with lots of exploration. Its sequel stripped all of that away and instead gave players a dull and repetitive affair. It might not necessarily be a bad game, but it definitely came up short compared to its predecessor.
Gain Ground was a great arcade experience, and SIMS managed to capture that magic and charm for the Genesis port. Unfortunately, it decided against a U.S. release. Thankfully, Renovation stepped up to the plate and gave us a chance to play this awesome co-op action title.
Once slated for a Genesis release, Jim Power: The Lost Dimension was canceled and cast into limbo. It remained there for two decades, until Piko Interactive rescued it from oblivion. Was it worth the wait? Well, yes and no. Read our full review to find out more.