Tag: Fighting

Genesis Reviews

Ultimate Mortal Kombat 3

taken great pains to ensure that there’s a game in the series for every console out there, and the Genesis, being dominant during its heyday, got just about every 2D version released. The last one to come to Sega’s wonder box was Ultimate Mortal Kombat 3, which included everything but the kitchen sink (though I think there was a coupon in the manual to send away for one), and the debate still rages today as to how it holds up versus the SNES version.

Genesis Reviews

WeaponLord

Namco had a rocky start on the Genesis, hampered by Nintendo’s ironclad licensing agreements. When it was finally free to publish on the platform, the company let loose with a slew of quality software. Among the titles released was a fighter that was almost instantly overshadowed by the impending transition to 32-bit consoles. WeaponLord was a deep and intriguing brawler, and too many gamers overlooked it in their mad dash to the next generation.

Sega 32X Reviews

Cosmic Carnage

One of the few fighters created just for the 32X was an obscure game called Cosmic Carnage. It was released only on the 32X, so it is virtually unknown due to that add-on’s failure (it wasn’t the only game to suffer such a fate). A beat-em-up with little innovation or any special qualities to make it stand out in the crowd Cosmic Carnage wasn’t anything special and if you haven’t played it, then don’t worry because you haven’t really missed out on anything.

Genesis Reviews

Deadly Moves

They say imitation is the sincerest form of flattery, and by that logic Capcom’s Street Fighter II must be blushing like a virgin bride on her wedding day. The amount of clones out there that shamelessly rip off the arcade classic is staggering, and it seemed that everyone tried to cash in on the craze at one time or another. Kaneko’s Deadly Moves, also released on the SNES as Power Moves, was one such cash run. To say it compares poorly to its source material would be a major understatement, and one wonders just how inspired (or drunk) its developers really were when they set out to create it.