Sega redefined console RPGs with Phantasy Star Online, a game that remade the series into a multi-player affair more focused on action. It still had that classic feel, and it was one of the seminal titles on the console. With three friends and an Internet connection, this was THE game to play and a must-have release for the console.
Author: Ken Horowitz
Preview: Chords
Fans of graphic adventures like Snatcher take note! Pixel Pusher Games’ is working on bringing some of that same cyberpunk action to the Genesis. Chords is an exciting new project that looks to rival Kojima’s masterpiece by carving out a space of its own with amazing presentation, excellent dialogue, intriguing characters, and a great story.
Interview: Mike Fischer (VP/SOA Product Manager)
Mike Fischer began his Sega tenure at a young age and spent his first few years in Japan before transferring over to Sega of America. He went on to executive positions at Namco, Square/Enix, and Xbox. One thing that made Fischer’s experiences so unique was that they were at key points in each company’s history. He spent the better part of two hours telling us about his time at Sega and Namco and some of the historic events he witnessed.
Behind the Design: Landstalker
Climax broke new ground on the Genesis with this isometric action/adventure classic. Landstalker was a game unlike any other on the console, and it still holds a special place in the hearts of gamers worldwide. Join us for our deep dive into how it was made, as we examine everything from its conception to release with newly-translated documents and interview details!
Classic Interview: Hayao Nakayama
In this translated interview from 1980, then-Sega Executive Vice President Hayao Nakayama discusses the company’s operations, bootleggers, and the recently-acquired Gremlin Industries. He provides some insightful details into Sega’s corporate composition, priorities, and sales, as well as the relationship between its Japanese and U.S. branches.
