Climax broke new ground on the Genesis with this isometric action/adventure classic. Landstalker was a game unlike any other on the console, and it still holds a special place in the hearts of gamers worldwide. Join us for our deep dive into how it was made, as we examine everything from its conception to release with newly-translated documents and interview details!
Author: Ken Horowitz
Classic Interview: Hayao Nakayama
In this translated interview from 1980, then-Sega Executive Vice President Hayao Nakayama discusses the company’s operations, bootleggers, and the recently-acquired Gremlin Industries. He provides some insightful details into Sega’s corporate composition, priorities, and sales, as well as the relationship between its Japanese and U.S. branches.
Choplifter
Sega took its already great arcade game and improved it for a Master System release. Though short and often brutally hard, Choplifter is really fun while it lasts and is an excellent refinement of the PC classic. If you’re looking for some twitchy shooting action, then this is one game you definitely need to try out. Grab a Master System controller and GET TO DE CHOPPA!
Behind the Design: Shining Force
Climax built on its success with Shining in the Darkness to create one of the most legendary 16-bit titles of all time. To this day, Shining Force is considered a true Genesis classic, and it spawned a series of its own that still has fans. Join us as we examine how this beloved game was conceived, developed, and released.
Detonator Orgun
One genre that seemed tailor made for the Sega CD was the digital novel, but even there, quality varied. Detonator Orgun tried to adapt its namesake’s weird story to game form, but it fell flat due to a lack of any real action and subpar presentation. It’s not a horrible adaptation, but there are better anime-based digital novels out there to play. Fans of the OVA might enjoy this one, but those looking for a great anime-based digital novel will enjoy Urusei Yatsura: My Dear Friends a whole lot more.
