Recent Posts

Editorials, Features

Sega RPGs: Where’s the Respect?

For over two decades, gamers have been quick to associate anyone else but Sega with the RPG genre, citing that there were no memorable titles or laughably, that the Genesis had almost none. Were they to take a closer look, they’d see a catalogue of franchises that are not only top-tier, but also as enduring as anything the competition can muster. So why all the hate?

Genesis Reviews

Divine Sealing

Hentai has been around in gaming for the longest time, but very rarely has it ever tried to go mainstream. When it does, it’s usually nothing more than a half-baked attempt at trading gameplay for some cheap T&A. Divine Sealing is one such unabashed example of a game trying to cover up its glaring faults with digital nakedness. Honestly, when nudity is no help, you know something is very, very wrong…

Features, Previews

Preview: Burning Fists: Force Striker

After over a decade in the hands of private collectors, a new Sega CD game is about to make its debut. Burning Fists: Force Striker is currently being finished up by Good Deal Games and is slated for release at next month’s CiniClassic! To whet your appetite, Sega-16 has a full preview, including some info straight from GDG itself and even a beta video! Miss it not!

Features, Interviews

Interview: Dr. Stephen Clarke-Willson (Virgin Int. VP of Product Dev.)

During the ’90s Virgin Games was one of the premier Genesis 3rd party companies, racking up hits like Aladdin, Global Gladiators, and Cool Spot. One of the men responsible for its success was Dr. Stephen Clarke-Willson, Virgin’s former V.P. of Worldwide Product Development. From working with David Perry to the purchase of Westwood Studios, he was a key player in the company’s massive success.

Genesis Reviews

Flashback: The Quest for Identity

It’s been ported to just about every platform on Earth, but it’s always just as grand. Delphine Software’s Flashback: The Quest for Identity set a new standard in just how much could fit into a cartridge, and it showed us that a great story, wrapped around excellent gameplay, was the true way to create a classic.